THE FIFTH FAMILY Play Free

Vehicle Theft

Stealing vehicles: models, difficulty and what each is worth. Play The Fifth Family free — no download, in your browser or on iOS and Android.

Theft & Steal
What a won attack actually takes
Steal Yield is multiplicative on the base rate, not added to it. +60% Yield is an 8% take, not a 65% one. There is no flat cash ceiling — the defender's protected floor is the only limiter.
The Numbers
Base Rate5%
Yield Cap+200%
Protection Cap75%
Flat CeilingNone
How A Steal Is Calculated
StepFormulaWhat it means
Attempted Baseheld cash × 5%Always a share of what they are carrying, never a fixed sum.
Attempted Theftbase × (1 + Yield)Yield scales the 5% slice. All Yield sources are summed first, then applied once.
Protected Floorcash snapshot × ProtectionThe defender's untouchable reserve. Capped at 75%.
Actual Theftmin(attempted, cash above floor)You take the smaller of what you earned and what is exposed.
Worked Example
Defender holds $10,000,000 · attacker has +40% Yield · defender has 25% Protection.
StepWorkingResult
Attempted Base$10,000,000 × 5%$500,000
Attempted Theft$500,000 × 1.40$700,000
Protected Floor$10,000,000 × 25%$2,500,000
Exposed Cash$10,000,000 − $2,500,000$7,500,000
Actually Stolenmin($700,000, $7,500,000)$700,000
Without any Yield the same attack would take $500,000. The +40% adds $200,000 — it scales the slice, it does not become the slice.
Steal Yield Sources
Every Yield source below is summed into one figure, capped at +200%, then applied once to the base slice.
SourcePerkYield
Bloodline · Shadow T2Quiet Hands+2%
Bloodline · Shadow T8Better Take+4%
Bloodline · Shadow T16High-Value Planning+10%
Bloodline · Shadow T19Black Route Logistics+10%
Bloodline · Empire T4Take More+1.5%
Bloodline · Empire T8Racket Hand+2%
Bloodline · Empire T14Take the Cut+2.5%
Bloodline · Empire T18Clean Extraction+3%
Bloodline · Empire T20Operator’s Cut+3%
Career · FoundationDebt Recovery Clerk+4%
Every source stacked+42%
Stacking every one of them takes the slice from 5% to 7.1% of held cash — well inside the +200% cap.
Steal Protection Sources
Protection belongs to the defender and sets the floor an attacker cannot dig below. Summed, then capped at 75%.
SourcePerkProtection
Bloodline · Empire T2Safer Hands2.5%
Bloodline · Empire T8Protected Books3.5%
Bloodline · Empire T14Vaulted Life5%
Bloodline · Empire T18Protected Empire6%
Career · SeniorVice President of Holdings5%
Career · SeniorProperty Manager3%
Career · ProfessionalRisk Assessment Director3%
Career · SeniorVenue Manager2.5%
Career · ProfessionalWealth Management Specialist2%
Career · ProfessionalSecurity Guard2%
Career · ProfessionalBuilding Concierge2%
Career · FoundationPrivate Security Consultant2%
Career · ProfessionalHospitality Supervisor1.75%
Career · FoundationInsurance Claims Adjuster1.5%
Career · FoundationFreight Supervisor1.25%
Career · FoundationInsurance Processor1%
Family Upgrade · max L10Safehouse Network15%
Every source stacked59%
At 59% Protection, 59% of the snapshot is untouchable no matter how much Yield the attacker brings.
The Snapshot & Repeat Attacks
Protection measures against a snapshot of the defender's cash, not their live balance. The snapshot re-anchors when they next act, or whenever they hold more than it. While they are away, every attacker grinds against the same floor — so repeated hits cannot strip a protected player below it. A defender with no Protection has no snapshot taken at all.
Practical upshot: banking cash removes it from the calculation entirely, since only cash in hand is ever counted. Protection is an offline shield; the bank is the real one.
When Protection Actually Bites
Protection is a floor, not a discount. It never makes one attack take less. For that it would have to exceed 92.9% (even against the highest Yield in the game, +42%), and the cap is 75%. What Protection stops is being drained.
Defender holds $100,000,000 with 25% Protection and stays offline. Floor is $25,000,000.
HitTakenCash LeftFloor Holding?
1$5,000,000$95,000,000Not yet
2$4,750,000$90,250,000Not yet
5$4,072,531$77,378,094Not yet
10$3,151,247$59,873,696Not yet
20$1,886,768$35,848,598Not yet
40$0$25,000,000Yes — blocked
60$0$25,000,000Yes — blocked
Each hit takes its slice of whatever is left, so the take shrinks every time and the pile converges on the floor rather than emptying. Early hits look identical with or without Protection — the perk earns its keep only once a defender has been farmed for a long stretch. If you are awake and playing, the snapshot re-anchors as you act and Protection will not change a single fight.
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Game data current as of the V2 expansion.