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Official Game Manual
The complete guide to surviving and ruling The Fifth Family.
Economy
Are there fees on stock trades?
Stock trades carry a 4% fee on sells. Buys are free.
The fee is calculated on the gross sale value and shown in the live preview before you confirm. It is removed from circulation as a money sink to keep the in-game economy stable. Your average buy price is based on the share cost, so the profit you see when selling reflects pure market movement.
How do I earn Mafia Gold for free?
Mafia Gold can be earned free through:
• Selling loot to The Fence in the Black Market
• Winning PvP fights
• Killing district bosses
• Completing a heist — every heist pays guaranteed Gold on a full clear
• Vaulting Crime Vault collections
• Completing Syndicate missions
• Battle Pass tier rewards
• The Wheel of Fortune
What is The Fence?
The Fence is the second tab in the Black Market. Sell any unequipped, tradeable item from your inventory for Mafia Gold.
Black Market fence rates by rarity: Common 1, Uncommon 3, Rare 10, Infamous Rare 18, Epic 30, Underworld Epic 50, Legendary 80, Crowned Legendary 150, Mythic 250, Fifth Family Mythic 500.
Items bought from the Fifth Shop fence on their own separate, lower schedule — the shop shows you the figure before you sell.
What is the Black Market?
The Black Market is an underground dealer offering consumables and limited-supply items. Each player has personal purchase limits per item to keep the economy fair. Stock and pricing are tuned by staff — once you hit your personal limit on an item, you must wait before buying more. The Fence (sell items for Mafia Gold) is also accessed through the Black Market panel.
How does the Bank work?
Deposit cash into the Bank to protect it. Cash in your wallet can be lost; cash in the Bank is safe.
Your vault runs from Level 1 to Level 30, upgraded with Mafia Gold. Level 1 holds $5,000,000 and Level 30 holds $30,000,000,000.
The Bank pays interest daily, at one seventh of a weekly rate that scales with your vault level — from 0.150% weekly at Level 1 up to 1.000% weekly at Level 30. Platinum Membership doubles it. The Estate's Private Vault, Career bank-interest perks and Bloodline nodes raise it further.
You can also transfer cash to another player through the Bank. Minimum transfer is $100 and a 2% fee applies.
What are Rackets?
Rackets are businesses you extort for recurring income. There are 40 in total, four in each district, banded by level. You can hold up to 6 at once.
Extorting costs Nerve and rolls against an extort chance. Once held, a racket accrues income on a 12-hour cycle and banks up to 6 cycles before it stops earning, so collect regularly.
Every racket also carries an investigation gauge from 0 to 100, split into four bands. The higher the band, the greater the chance of a police raid — a raid shuts the racket down for 12 hours and resets its investigation.
You choose a posture for each racket to trade income against risk. Cash Machine earns 25% more but raises heat, investigation and raid chance sharply. Quiet Operation earns less and draws far less attention. Money Launderer and Front Business sit between the two. You can also lay low to pull the gauge back down.
What are Properties?
Real Estate lets you buy property across the city. There are 20 properties, two in each district — a Base tier and a Premium tier — banded by level.
Each property generates income every hour into its own vault, up to a capacity cap. Collect before the vault fills or the overflow is wasted. Premium properties cost more, earn more and hold far more before filling.
What is the Stock Market?
Buy and sell shares in eight fictional companies: Kito Holdings Group, Horizon Travel Group, Lionstone Financial, Canari Group, Volkskaya Brands, Balanced Security, Iron River Metal Co. and Viola Transit Works.
Prices move continuously and are capped at a 12% swing per day. Rumours circulate about companies and are sometimes false, so read them with care.
Losses are possible. Never invest more than you can afford to lose.
What is the Player Market?
The Player Market lets you list items for other players to buy for cash.
You can hold up to 10 active listings at once. Listing prices are bounded — a floor of 35% of the item's base value and a ceiling above it — so the market cannot be used to move value between accounts.
Untradeable items cannot be listed.
How should I earn money at each stage?
Your best income source changes as you progress:
🟢 Early Game (Level 1-10): Downtown crimes + Street Dealer career shifts. Deposit everything into the Bank.
🔵 Mid Game (Level 10-25): Unlock The Docks and The Strip for better crimes. Buy your first property. Start smuggling between districts for profit.
🟣 Late Game (Level 25-50): Higher-tier rackets and properties generate meaningful passive income. Careers become your best XP source. Smuggling with full capacity is your best cash-per-action.
🟡 Endgame (Level 50+): Multiple income streams running simultaneously — crimes for active cash, careers for XP, rackets and properties for passive income, smuggling for big runs, and territory control for Family buffs.
What is the Bank vault upgrade path?
Your vault runs from Level 1 to Level 30, upgraded with Mafia Gold.
Level 1 holds $5,000,000. Level 10 holds $300,000,000. Level 20 holds $3,000,000,000. Level 30, the final tier, holds $30,000,000,000.
Upgrade costs rise with each level, from 150 Mafia Gold for Level 2 up to 3,500 for Level 30. The Bank panel always shows the exact cost and cap of your next upgrade.
Cash in the Bank is protected. Cash in your wallet is at risk. Upgrade early and deposit often.
What passive income can I build?
Three main sources run while you are offline.
Rackets — 40 of them — pay income on a 12-hour cycle. They carry an investigation gauge, and letting it climb risks a police raid that shuts the racket down, so a high-earning racket needs managing rather than just holding.
Properties — 20 of them, two per district — accrue hourly income into a vault you collect, with both revenue and vault capacity varying by tier.
The stock market carries 8 tradeable companies with live prices and alerts.
Family perks, Bloodline nodes, Academy degrees and Estate upgrades all raise these on top.
Basics
What is The Fifth Family?
The Fifth Family is a browser-based mafia strategy game. You start as a low-level street thug and work your way up through crimes, fights, career work, heists, boss battles, and family warfare to become the most powerful Don in the city.
What are the main currencies?
There are three currencies:
💵 Cash — Earned from crimes, careers, properties, rackets, heists and smuggling. Used for most in-game purchases.
🪙 Mafia Gold — The premium earn currency. Earned free through PvP wins, boss kills, crime vaults, Syndicate missions and selling loot to The Fence. Spent at the Black Market, on Bank vault upgrades and on Forge fees.
💎 Platinum — The top-tier currency purchased with real money. Used for the Platinum Store, crates, gym speed-ups and extra Wheel spins.
What are Vitality, Energy, Nerve and Stamina?
These are your four core resources that regenerate over time:
❤️ Vitality — Your health in combat. Depleted when you lose fights or get injured.
⚡ Energy — Used for Gym training and career shifts. Gym routines cost from 5 Energy at tier 1 up to 100 at tier 10.
🧠 Nerve — Used to commit crimes, start heists and extort rackets.
💪 Stamina — Used for PvP fights, boss battles, Street Intel operations and street races.
Platinum Membership raises the cap on Energy, Nerve and Stamina by 25 each.
How do I level up?
You earn XP from crimes, fights, gym training, smuggling, careers, and casino wins. The XP curve starts fast — you will hit Level 2 within minutes — and gradually gets steeper. Higher levels unlock harder crimes, new districts, and stronger bosses.
What is the New Player Tutorial?
The Underboss walks you through the game as you go. There are 58 moments in total — 30 are the first time you open a new part of the game, and 26 fire when you actually do something for the first time. Each of those 26 pays $30,000 on the spot.
Open all 30 areas and you earn the completion pack: $250,000 cash, 100 Mafia Gold, 50 Platinum, a full seven-slot gear set, 16 consumables, and Gino — a pet you cannot get any other way.
Crimes
How do crimes work?
Each district has ten crimes, and there are 100 in total across the city. Tap a crime card to attempt it — it costs Nerve and resolves in a few seconds. Success pays cash and XP. Failure can put you in jail. Some crimes require you to own specific items before you can attempt them, and each district contains five capstone jobs that sit at the top of its ladder.
What is Crime Heat?
Every successful crime builds Heat, shown as a percentage up to 100.
Heat cuts both ways. It RAISES your crime cash — payouts scale up to double at 100 Heat — but it LOWERS your success chance by 0.15 percentage points per point of Heat, and it lengthens any jail sentence you pick up.
At 90 Heat and above the streets are too hot and you cannot commit crimes at all until it comes down.
Heat decays by 1 point every 10 minutes. You can also bribe it away for $500 per point, discounted by up to 25% if you have heat-reduction perks. A Police Scanner cuts the Heat you gain by 50% for 30 minutes.
Failing a crime resets your Heat to 0.
What are the districts and their crimes?
The city has ten districts. They unlock as you level:
• Downtown — Level 1
• The Strip — Level 21
• The Docks — Level 41
• Industrial District — Level 61
• Arms District — Level 81
• The Underground — Level 101
• Diamond District — Level 121
• The Penthouse — Level 141
• The Waterfront — Level 161
• The Syndicate — Level 181
Each district holds ten crimes and is themed around one of the five families. Later districts are harder, pay far better, and carry stronger loot tables.
What are item-gated crimes?
Higher crimes require you to own specific items before the button unlocks. The crime card shows which items are needed with a green tick (owned) or red cross (missing). You can find required items in the Fifth Shop, Black Market, or as crime loot drops.
What is Crime Mastery?
Every time you commit a crime you gain mastery XP for that specific crime. Mastery runs from 1 to 5, or 1 to 3 for Downtown crimes. Each level adds +2% to your success chance on that crime.
Mastering all ten crimes in a district is what makes that district's boss fightable.
What are loot drops from crimes?
Crimes have a single loot roll: 2% on a standard crime, 5% on a capstone job.
When it hits, the crime's loot table decides what you actually get — equipment, consumables, a district box, a crime vault collection piece, a set piece or alignment shards. There is also a 1% slot on every table that opens the rare loot table instead.
Loot goes straight to your inventory and can be equipped, sold, fenced or sent through The Drop.
What are Collection pieces?
Crime Vault collection pieces drop from the same loot roll as everything else — there is no separate roll for them.
Each of the ten districts has its own themed collection of 5 to 8 pieces. Complete a full set and vault it in the Collections panel for a permanent bonus.
How many crimes are there and how are they organised?
There are 100 crimes, ten in each of the ten city districts, spanning levels 1 to 199. Each district is themed around one of the five families and contains five capstone jobs. Every crime has its own mastery track and its own loot table.
Individual crimes unlock as you level. Access to a district itself is earned by mastering the previous district's crimes and beating its boss.
Combat
How do PvP fights work?
PvP fights cost 5 Stamina per attack. Combat runs up to 20 rounds — if both fighters are still standing at the end, the one with the higher remaining Vitality percentage wins.
Each round opens with a first-strike check based on your Agility advantage over your opponent, up to 30%. The faster fighter lands a free opening hit.
On each strike the game rolls dodge, block and crit, and resolves them in that order:
1. Dodge — the defender avoids the strike entirely. Driven by the defender's Agility.
2. Block — the defender absorbs the hit, cutting damage to 20% of what it would have been. Driven by the defender's Defence.
3. Crit — the attacker lands a critical. Driven by the attacker's Dexterity.
Base damage is driven by Strength. Strength also grants Defence Penetration, which strips part of the target's Defence before damage reduction applies.
Your live percentages are shown in the Gym's Combat Mastery panel.
What are the four combat stats?
STR — Base damage on every strike, plus Defence Penetration: STR ÷ 1000, capped at 25%. Penetration reduces the target's effective Defence for damage purposes only — it does not affect their block chance.
DEF — Block chance: 60 × DEF ÷ (DEF + 4000). A block cuts incoming damage to 20%.
AGI — Dodge chance: 60 × AGI ÷ (AGI + 5000). A dodge negates the strike completely. AGI also drives first-strike chance, which compares your Agility against your opponent's and caps at 30%.
DEX — Crit chance: 60 × DEX ÷ (DEX + 3500). Crit damage starts at 1.3× and gains +0.10× per 100 DEX you hold over your opponent, capping at 2.5×.
Block, dodge and crit are continuous curves on your own stat — every point counts, and they are not compared against your opponent. All three cap at 60% before family, bloodline and vigilante modifiers. Only first-strike and crit damage compare the two fighters.
What are District Boss Fights?
Each district has a named boss standing between you and the next district. Master all ten crimes in a district to make its boss fightable, then beat them to open the district they gate.
The chain runs in order — you cannot skip ahead. Every boss beneath the one you want must already be dead.
Losing hospitalises you and starts a 24-hour cooldown before you can challenge again.
What bosses are there and what do they unlock?
Ten bosses, one per district, fought in this order:
1. Rocco "Sidewalk King" Bell — Downtown — opens The Strip
2. Celeste "The Pit Boss" Varro — The Strip — opens The Docks
3. Mikhail "Dockmaster" Sokol — The Docks — opens Industrial District
4. Nadia "The Foreman" Krupp — Industrial District — opens Arms District
5. Gideon "Quartermaster" Vance — Arms District — opens The Underground
6. Mara "Mother Ledger" Voss — The Underground — opens Diamond District
7. Elias "The Appraiser" Vey — Diamond District — opens The Penthouse
8. Cassandra "The Host" Vale — The Penthouse — opens The Waterfront
9. Captain Marlowe Graves — The Waterfront — opens The Syndicate
10. The Fifth Seat — The Syndicate — endgame, opens nothing
What unique items do bosses drop?
Each boss drops one exclusive piece, rising in rarity as you climb:
Rocco Bell — Sidewalk King's Knuckle Wraps (gloves, Common)
Celeste Varro — Pit Boss's Velvet Vest (armor, Uncommon)
Mikhail Sokol — Dockmaster's Seal Belt (belt, Rare)
Nadia Krupp — Foreman's Black Stamp (special, Infamous Rare)
Gideon Vance — Quartermaster's Blast Visor (helmet, Epic)
Mara Voss — Mother's Sash (belt, Underworld Epic)
Elias Vey — Appraiser's Cipher Loupe (special, Legendary)
Cassandra Vale — The Host's White Gloves (gloves, Crowned Legendary)
Marlowe Graves — Graves' Stormcoat (armor, Mythic)
The Fifth Seat — The Fifth Seat's Mandate (special, Fifth Family Mythic)
What is the Arena?
The Arena is a seven-day ranked season. Your loadout locks when you enter and is frozen for the season, so preparation matters as much as activity.
Each day you get up to 6 pages of opponents. Every page holds four real players near your points total plus one scaled boss, and each opponent carries a visible bounty set when the page opens.
At the end of the season the top 100 are paid — cash, Mafia Gold, crates and consumables, with the Champion's Belt for first place.
Gear & Inventory
What equipment slots are there?
You have 7 equipment slots:
⚔️ Weapon
🛡️ Armor
⛑️ Helmet
🧤 Gloves
👔 Belt
📿 Necklace
⭐ Special
Every slot can carry any stat spread — what an item gives you depends on the item, not the slot.
What are item rarities?
Items come in 10 rarity tiers:
⚪ Common
🟢 Uncommon
🔵 Rare
🔷 Infamous Rare
🟣 Epic
🟪 Underworld Epic
🟡 Legendary
🟠 Crowned Legendary
🔴 Mythic
✨ Fifth Family Mythic
The five above Legendary are the prestige tiers. Higher rarity means better stats, higher value and a better fence price.
How do I sell items?
You have two ways to sell:
💰 Quick Sell — sell straight from your inventory for 20% of the item's value, rounded by rarity.
🪙 The Fence — sell for Mafia Gold in the Black Market. Better long-term value if you are grinding Gold.
You can also list items on the Player Market for cash, or send them to another player through The Drop.
What are consumables?
Single-use items with instant or timed effects. There are over 100 in the game — these are the ones you will meet first:
❤️ Street Doc Kit — restores 25% of max Vitality, discharges you from hospital
🩹 Basic First Aid Kit — restores 50% of max Vitality, discharges you from hospital
🩺 Combat Medkit — restores 75% of max Vitality, discharges you from hospital
🏥 Underground Surgeon — raises your maximum Vitality by 10% for a time
⚡ Energy Drink — +10 Energy · Energy Booster — +15 · Adrenaline Shot — +25
🧠 Nerve Tonic — +10 Nerve · Capo's Blend — +15 · Underboss Reserve Tea — +25
💪 Recovery Shake — +15 Stamina · Stamina Drink — +20 · Combat Stims — +25
📻 Police Scanner — 50% less Heat gain for 30 minutes
📋 Forged Permit — skip jail on your next failed crime
🗺️ Getaway Plan — skip jail on your next failed crime, lasts 30 minutes
👑 Don's Blessing — skip jail on every failed crime for 10 minutes
🥷 Balaclava Kit — +20% crime success for 1 hour
📜 Black Market Intel — +35% crime cash on your next successful crime
👻 Ghost Protocol — hidden from the activity feed for 1 hour
🛡️ Truce — 1 hour immunity from player attacks, ends if you attack
🌀 Ghost Route — teleport instantly to any district you have unlocked
Beyond these there are boosters for gym sessions, career shifts, smuggling runs, arena cooldowns and every combat stat.
What is Item Enhancement?
Enhancement is handled by the Forge. See "What is the Forge?" for the full rank table, costs and success rates.
What are equipment sets?
There are 30 collectable equipment sets, totalling 210 pieces. Wearing multiple pieces of the same set stacks escalating bonuses on top of each item's own stats, so building a set is a long-term goal rather than a single purchase.
Sets sit alongside the seven equipment slots and the ten rarity tiers, which run from Common up through the five prestige tiers: Infamous Rare, Underworld Epic, Crowned Legendary, Mythic and Fifth Family Mythic.
What is the Forge?
The Forge enhances equipment you already own, from rank 1 to rank 10. Each rank raises the item's stats, reaching +150% of its base stat total at rank 10.
Every attempt costs cash and Mafia Gold, and both are spent whether it works or not. Success chance falls as you climb: 95%, 90%, 80%, 70%, 55%, 40%, 30%, 20%, 15%, then 10% for the final rank.
A failed attempt never destroys the item — it simply stays where it was. Ranks 3, 5, 7 and 9 add a visible border to the item, and rank 10 gives it a unique glow.
What are crates?
Crates are sealed reward containers opened with Platinum or Mafia Gold. There are five tiers, each level-gated:
Blue — Level 40 — 50 Platinum or 100 Gold
Purple — Level 80 — 120 Platinum or 240 Gold
Gold — Level 120 — 250 Platinum or 500 Gold
Crimson — Level 160 — 500 Platinum or 1,000 Gold
Mystic — Level 200 — 1,000 Platinum or 2,000 Gold
Every tier carries two chase sets of six pieces each, running from the Associate and Soldier sets in Blue crates up to the Fifth Family Underboss and Fifth Family Don sets in Mystic. Crates also come from premium packs, the Battle Pass, the Wheel and in-game rewards.
Progression
What is the Syndicate Pass?
The Syndicate Pass hands you missions automatically — one daily and one weekly at a time, topped up every hour.
Missions track what you are already doing: crimes, PvP wins, gym training, smuggling runs, career shifts and more. Hit the target count and the mission becomes claimable.
Rewards vary by mission and can include cash, XP, Mafia Gold, Family Favor, Battle Pass XP and Platinum. Daily missions expire at midnight server time; weekly missions run to the end of their week. Unclaimed missions are lost when they expire.
What is the Battle Pass?
The Battle Pass is a seasonal reward track. Seasons run four weeks and carry 100 tiers, though a larger season can run longer — the current Sapphire season has 150.
There is a free track everyone earns on, and two paid upgrades: the Battle Pass at $14.99 and Premium Plus at $29.99. Premium Plus also grants an immediate +25 tier head start.
You earn Battle Points from ordinary play and from Battle Pass missions, which refresh alongside your Syndicate missions. Tiers pay cash, Mafia Gold, Platinum, crates, alignment shards and season-exclusive items.
Anything unclaimed when a season ends is lost, so clear your tiers before the changeover.
What is the Academy?
The Academy offers 114 courses across 19 degree programmes, six courses per degree. Each course takes real study time and costs cash and Mafia Gold, and each one adds a permanent bonus that stacks up the degree.
Combat degrees: Power Doctrine, Defensive Arts, Footwork Mastery, Marksman Academy, Peak Conditioning.
Enterprise degrees: White Collar Discipline, Criminal Accounting, Racket Management, Real Estate Empire, Operational Leadership, Silent Holdings, Smuggling Logistics, High Stakes Theory, Probability & Tells.
Specialist degrees: Street Operations, Training Methodology, Gearcraft Studies, Animal Handling, Underworld Negotiation.
What is the Gym?
Train your combat stats at the Gym. There are 40 activities — ten tiers for each of Strength, Defence, Agility and Dexterity.
Tier 1 costs 5 Energy and gives +1 to the stat. Tier 10 costs 100 Energy and gives +14. Each activity also costs cash and takes real time to complete.
To unlock the next tier you need 10 completions of the tier below it AND enough base stat to meet its threshold. Repeating the same activity gets progressively slower and more expensive, so climbing the ladder beats grinding a low tier forever.
Platinum can speed up an active session.
What is the Bloodline system?
The Bloodline is a prestige system that gives permanent passive bonuses. Unlock bloodline perks by reaching milestones and spending Bloodline Points earned from key achievements.
What are Achievements?
Achievements are milestones that reward you for reaching goals across every system — crimes committed, fights won, bosses killed, collections completed, and more. Check your profile to see your progress and claim rewards.
What are Leaderboards?
Compete against all players across 9 categories:
📊 Level, 💰 Capital, 🎭 Crimes, 👊 Fights Won, 💀 K/D Ratio, 🏋️ Base Stats, 🎰 Casino P/L, 🏅 Respect, 💼 Shifts Worked
Your personal rank is shown at the bottom of each leaderboard.
What is the Recruitment Network?
Every player has a referral code and link in the Recruitment Network panel. A recruit qualifies once they finish the tutorial, and rewards pay out automatically the moment they do — there is nothing to claim.
The milestone ladder runs on qualified recruits: First Blood at 1, Crew Builder at 5, Well Connected at 10, Made Recruiter at 20, Street Legend at 30, Underboss at 40 and Kingpin at 50. Each step pays Mafia Gold — from 10 up to 500 — along with crate openings and consumables.
Separately, your lifetime recruit count sets your Recruiter Tier at 3, 10, 25 and 50 recruits. From Tier 2 upward you carry a permanent +3% to all income.
How does the Syndicate Pass work in detail?
There are 66 missions in the pool — 42 daily and 24 weekly.
An hourly job keeps you topped up, so you never sit without work available. Each mission names an action and a target count, and progress tracks automatically as you play. When the count is met, claim it from the Syndicate panel.
Alongside missions, the Syndicate tracks Respect. Respect moves you up six standing tiers: Stranger, Associate, Affiliate, Trusted, Made and Inner Circle, reached at 0, 100, 500, 1,500, 4,000 and 10,000 Respect.
How do Bloodlines work?
Bloodlines are your permanent long-term specialisation. You pick one of three bloodlines — Warlord (combat), Shadow (agility and crime) or Empire (income and family) — and then spend Loyalty Points earned through play to unlock nodes along its paths. The full tree is 189 nodes: three bloodlines, three paths each, twenty-one tiers deep. The bloodline you choose is permanent, but the route you take through it is yours to plan.
What are Achievements and how many are there?
Achievements track nearly everything you do — crimes, combat, careers, smuggling, heists, racing, the casino, collections and family activity. There are 224 achievement lines across 896 tiers, plus 26 capstone awards. Each tier pays cash, Mafia Gold, XP or Platinum, and capstones grant prestige badges shown on your profile. Completing every line is a long-term goal measured in hundreds of hours.
Families
What are Families?
Families are player groups you can create or join. Being in a family gives you access to the Family HQ, family chat, shared territory bonuses, and the ability to coordinate wars against rival families.
How do I create a Family?
Go to Family HQ and select Create Family. You need a name, a tag of 2 to 6 letters or numbers, and $500,000 in cash.
As the founder you become the Don and can recruit members, set a message of the day, manage the treasury and promote or demote your roster.
What is the Family Treasury?
Members can donate cash to the family treasury. The treasury funds family upgrades and HQ improvements that benefit all members with passive bonuses.
What are Family Ranks?
Families have a rank hierarchy: Associate, Soldier, Capo, Underboss, and Don. The Don can promote and demote members. Higher ranks have more permissions within the family.
What are the Forums?
The in-game Forums let you discuss strategy, recruit for your Family and talk to the community.
You can create threads, reply, edit your own posts and react to others. Staff can pin, lock and move threads, and some categories are restricted to staff posting only for official announcements. BBCode formatting is supported.
Travel
How does Travel work?
Travel moves your character between districts. While travelling you cannot commit crimes, attack, smuggle, shop, work careers or run heists. Travel takes real time and depends on the method you pick.
The city has 10 districts. Your current location decides which crimes, rackets, properties, shops and contraband are available to you.
How do I unlock new districts?
Districts are unlocked by beating bosses, not by reaching a level.
Master all ten crimes in your current district to make its boss fightable, beat that boss, and the next district opens. The chain must be walked in order — every boss below the one you want has to be dead first.
Downtown is open from the start. The order runs Downtown → The Strip → The Docks → Industrial District → Arms District → The Underground → Diamond District → The Penthouse → The Waterfront → The Syndicate.
Level still matters, but it gates individual crimes inside a district rather than access to the district itself.
Do I need a minimum level to travel?
No — level requirements have been replaced with boss kill requirements. You need to defeat the gating boss, not reach a specific level. This means you earn access through gameplay, not just grinding XP.
What are the travel methods?
Two travel methods are available:
• Walk — free, and slower.
• Taxi — faster, and costs cash.
Both are affected by conditions on the route and by your perks. Cancelling a trip in progress refunds 50% of a taxi fare; walking refunds nothing.
Private Jet has been retired and is no longer usable.
You cannot start or continue a heist while travelling.
Casino
What casino games are available?
The casino has five games:
♠️ Blackjack — beat the dealer to 21.
🎡 Roulette — 3D European wheel; bet numbers, colours and ranges.
💣 Mines — reveal safe tiles and cash out before hitting a mine.
🟡 Plinko — drop a chip and watch the multipliers.
🔢 Keno — pick your numbers and see how many land.
The Wheel of Fortune sits outside the casino floor and gives you one free spin a day.
The old slot machine has been discontinued. All casino games use in-game cash only, award no real-world value and are for entertainment.
Is there a daily loss limit?
There is a daily cap, but it caps your WINNINGS, not your losses.
The cap is your level × $312,500 in net profit — winnings minus losses — across every casino game combined. Once you are up by that much, the casino stops paying out for the day. It resets at midnight server time.
There is no cap on what you can lose. Play responsibly.
Can I play casino games while jailed or hospitalized?
Yes — the casino is one of the few features available while jailed or hospitalized. It gives you something to do while waiting for your timer to run out.
What are the betting limits?
Minimum bets vary by game: $100 on Blackjack and Roulette, $1,000 on Mines, Plinko and Keno.
Maximum bet scales with your level, and each game sets its own ceiling.
There is also a daily NET WINNINGS cap of your level × $312,500 shared across every game — once you are up by that much, the casino stops paying out until midnight. It does not limit your losses.
How does Multiplayer Blackjack work?
Blackjack tables seat multiple players against the same dealer. Each player plays their own hand — hit, stand, double down, or split. Beat the dealer without going over 21 to win. Blackjack (an Ace + 10-value card) pays 3:2. Insurance is available when the dealer shows an Ace.
What is Plinko?
Plinko is a physics-based drop game in the Casino. Drop a ball through pegs and land on a multiplier slot at the bottom. The game runs at 99% RTP (return to player) with 27 different board configurations unlocking as you play. Features include a 19-drop history pill display and a daily loss indicator so you always know your running balance.
Smuggling
How does Smuggling work?
Buy contraband in one district and sell it in another for a profit. Prices move on a market that refreshes on fixed windows, so buy where it is cheap and sell where the buyer pays well.
Your cargo capacity is set by your LEVEL, not by district — it starts at 10 units and reaches 75 at level 200, or up to 113 with permanent upgrades and shipment boosters.
There is a daily net profit cap that also scales with level, from $100,000 at level 1 to $65,000,000 at level 200. Platinum Membership raises it.
Every completed sale carries a 2% fee.
What happens if customs catches me?
Customs is a chance roll on your run, starting at 5% and rising with the district tier, the length of the route and your Heat. It is hard-capped at 30%.
If customs stops you, one of three things happens:
• Routine Inspection (60%) — a short travel delay, nothing lost.
• Shakedown (30%) — you pay a 3% bribe on the cargo value and keep everything.
• Partial Seizure (10%) — you lose 10% of your units and pay a 5% fee on what was taken.
Customs never sends you to jail and never takes the whole load.
What contraband items are there?
There are 30 contraband goods, three in each district, each aligned to one of the five families.
They run from Stolen Power Tools at $3,000 in Downtown up to the Fifth Family Archives at $150,000 in The Syndicate. The deeper the district, the higher the value and the higher the customs risk on the way out.
Buy where a good originates, carry it somewhere the buyer pays a premium, and sell. Prices move on a refreshing market, so the same route is not always the best one.
Vigilantes
What are Vigilantes?
Vigilantes are operatives who give you permanent combat stat bonuses.
There are 95 of them, 19 for each of the five families — Iron River, SBP, Kito-Gumi, Viola and Volkskaya. Each family has 10 Common, 5 Uncommon, 3 Rare and 1 Legendary.
Each vigilante is unlocked and then raised through four stars, and every step grants a stat bonus. Recruiting and upgrading costs alignment shards of that vigilante's family.
How do I recruit and upgrade Vigilantes?
Vigilantes are recruited and upgraded with alignment shards. Every vigilante belongs to one of the five families — Iron River, SBP, Kito-gumi, Viola or Volkskaya — and upgrading one costs shards of that family.
How do I get alignment shards?
Shards drop from playing, all over the game. Crimes, career shifts, rackets, Street Intel jobs, heists and smuggling runs can all pay them out. Boss kills award three every time. The Wheel of Fortune awards them, and the Battle Pass gives shards of all five families across both the free and premium tracks. If you still hold V1 vigilante fragments, you can convert those into shards of a family you choose.
Career shifts and rackets pay shards of that career or racket's own family, so choosing where you work is how you aim your drops. Most other drops roll a random family.
Shard packs are also sold in the Platinum Store, for Platinum or for Mafia Gold — and Mafia Gold is earned free through normal play. Random Family packs are cheaper and roll a family at random. Family Intelligence packs cost 20% more and deliver to the family you pick.
How many Vigilantes are there?
There are 95 Vigilantes across the five families: 50 Common, 25 Uncommon, 15 Rare and 5 Legendary.
What is the Menagerie?
The Menagerie is the pet collection. There are 30 obtainable pets — two purchasable in each district, plus one crime-exclusive reward pet per district that only drops from crime loot.
Pets span all ten rarity tiers from Common to Fifth Family Mythic. Each gives passive Strength, Defence, Agility and Dexterity that feed into your combat loadout, and your active pet is showcased on your profile.
Pets grow through care, not time. Feeding gives 1 pet point a day and training gives 10 a week; 5 points buys +1 to a stat of your choosing. There is no cap — a pet you keep working on keeps improving.
Emergency Services
What happens when I go to jail?
Failed crimes can send you to jail for a set duration. While jailed you cannot commit crimes, fight, train, or use most game features. You CAN still use the casino. Wait out your sentence, pay bail with cash, or bribe the guard with Platinum to get out early.
What happens when I go to hospital?
Losing a fight badly or getting beaten by a boss can hospitalize you. While hospitalized most gameplay is blocked but the casino remains open. Pay the doctor with cash for immediate discharge.
Can other players bust me out of jail?
Yes. Other players can attempt to bust you out from the Emergency Services panel.
Success chance is driven by how long your remaining sentence is and which district you are being held in — a short stretch in Downtown is far easier to break than a long one in The Syndicate. Estate, Career and Bloodline bust-success perks improve the odds.
A failed bust does not jail the buster, but it is recorded against them. A successful bust frees you instantly.
What activities are blocked while jailed or hospitalized?
Blocked: Crimes, Gym, Fights, Smuggling, Careers, Black Market purchases, Street Intel, Racing, and most gameplay actions.
Allowed: Casino (all games), Vigilantes, Inventory viewing, Mail, Chat, Leaderboards, Profile viewing, Platinum Store.
Collections
What are Collection Sets?
Every district has its own Crime Vault collection — ten in total, of 5 to 8 pieces each.
Pieces come out of the standard crime loot roll in that district. Complete a full set and vault it in the Collections panel to earn a permanent bonus.
What bonuses do collections give?
One collection per district:
Downtown — Hustler's Kit — +3% Crime Success
The Strip — High Roller's Collection — +10% Casino Payout
The Docks — Smuggler's Manifest — +5% Smuggling Profit
Industrial District — Foreman's Kickback File — +3% Career Payout
Arms District — Weapons Blueprint Set — +5% Strength
The Underground — Evidence File — +5% Str / Def / Agi / Dex
Diamond District — Appraiser's Black Case — +3% Crime Payout
The Penthouse — Don's Archives — +3% All Income
The Waterfront — Smuggler's Black Ledger — +3% Heist Payout
The Syndicate — Commission Ledger — +3% Family Favor Gain
Can I vault a collection more than once?
Yes, but only once more. Each collection can be vaulted a maximum of two times.
The second vault raises that collection's bonus to 1.5× the base value. Vaulting beyond two times is not possible, so once a collection is double-vaulted it is finished.
How do district vaults work?
Each of the ten districts has its own collectable set, earned from that district's crimes — 65 pieces in total across all ten. Completing a set claims a vault for a permanent percentage bonus, which varies by district: crime cash, crime success, career pay, casino payout, heist payout, smuggling profit, all-income, all-stats, family favour or strength. Each vault can be claimed twice, with the second claim paying half the first.
Platinum Store
What is in the Platinum Store?
The Platinum Store has three sections:
💎 Premium Packs — bundles of Platinum, Mafia Gold, Platinum Membership days and exclusive items, purchased with real money.
📦 Crates — five tiers opened with Platinum or Mafia Gold, each with published odds.
🎟️ Battle Pass — buy or upgrade the current season's pass.
Vigilantes are no longer bought as fragment packs; they are recruited with alignment shards earned in-game.
What is VIP status?
Platinum Membership gives you:
⚡ +10% faster resource regeneration
🏋️ −15% Gym training time
💼 +10% Career cash earnings
🏦 2× Bank interest rate
🚛 +$500,000 daily smuggling cap
📦 +25 to your Energy, Nerve and Stamina caps
💬 VIP Chat Badge
👑 VIP Profile Badge
Days stack — buying another pack adds to your existing timer. You can also condense unused membership time into a booster.
What are Loot Box drop rates?
Crates draw from four outcome bands with published odds:
• Upper pool — 70%
• Lower pool — 21.9%
• Runner-up chase set — 7.5%
• Grand chase set — 0.6%
Those odds hold for Blue, Purple, Gold and Crimson crates. The Mystic Crate runs 70% / 22.2% / 7.5% / 0.3%.
The two chase sets are what make each tier worth opening — six pieces each, and a crate that has not yet given you a chase item weights toward one on your next open.
Careers
What are Careers?
Careers are legitimate cover jobs that earn passive income through shift work. Each career has multiple tiers — complete enough shifts to rank up for higher pay. Having a career also helps maintain your cover story in the city.
How do career shifts work?
Click "Start Shift" on any unlocked career. After the shift timer completes, click "Collect" to receive your pay. Higher ranks earn more per shift. You can only work one career at a time.
Are careers blocked while jailed or hospitalized?
Yes — you cannot start or collect career shifts while jailed or hospitalized.
What exclusive items do careers reward?
There are 100 careers, 20 for each of the five families, with level requirements running from 10 up to 200.
Each career ranks up through Foundation, Professional, Senior, Expert and Master as you work shifts — 10 shifts to Foundation, then 10, 35, 85 and 185 for the ranks above.
Ranks 1 to 4 each unlock a permanent passive perk. Reaching Master unlocks an exclusive item for that career instead of a perk.
How many careers are there?
There are 100 careers, 20 in each of the five families, running from level 10 up to level 200.
Each ranks up through five ranks as you work shifts, and every rank unlocks either a permanent passive perk or, at Master, an exclusive item.
From Rank 2 you can also work Overtime: triple cash for double the Energy, with a fumble risk that fires you from that career for an hour.
Street Intel
What is Street Intel?
Street Intel is a board of intelligence operations that refreshes throughout the day. Each one offers several approaches, and the approach you pick is checked against the matching combat stat.
Running an operation costs Stamina. You can also spend Stamina to scout one first, which reveals more about it and improves your odds — Recon Accuracy from your Estate, Career and Bloodline makes scouting sharper.
Success pays cash, XP and Intel XP, and can drop loot. Environmental modifiers on each job shift both your odds and your complication risk.
What can go wrong during Street Intel?
Operations resolve into outcome bands, and complications can shift you down one.
Street Intel never sends you to hospital. A plain failure never detains you at all — you simply lose the Stamina and walk away with nothing. Only a Disaster can jail you, and it will never do both.
Some contacts you build up reduce complication risk directly.
Mansion
What is the Mansion?
The Estate is your personal headquarters, built out across 8 wings: the Finance Office, Gym and Training Hall, Spa and Wellness Wing, Logistical Operations Office, Medical Center, Armory, Kennel and Security Wing.
Your Estate Level runs from 1 to 10 and is unlocked by player level, starting at level 10 and reaching the final tier at level 190. Each Estate Level costs cash and takes real construction time.
Estate Level also caps how far you can push any individual upgrade inside it.
What rooms can I upgrade?
The Estate holds 28 upgradeable nodes across its 8 wings, each running up to level 10.
Finance Office — Private Vault (bank interest)
Gym — Private Gym Equipment (gym speed), Conditioning Room (max Vitality)
Spa — Luxury Rest Suites, Relaxation Lounge, Massage Therapy, Hydrotherapy Baths (Energy, Nerve, Stamina and Vitality regen)
Logistics — Planning Table (crime success), Legal Files Desk (jail time), Surveillance Wall (recon accuracy), Heist Board (heist success), Comms Desk (bust success)
Medical — Preventive Care Suite (max Vitality), Private Clinic (hospital time)
Armory — Weapon Workbench (damage) and five gear-stat lockers
Kennel — five pet-stat nodes plus Handler Quarters
Security — Guard Stations (block), Maintenance Workshop (defence efficiency), Reinforced Safe Rooms (damage reduction)
A node can never exceed your current Estate Level, and the later wings need a higher Estate Level before they open at all.
Chop Shop & Racing
What is the Chop Shop?
Steal cars during crimes and bring them to the Chop Shop. You can sell a body outright, or strip it for parts.
Every vehicle carries five part slots — engine, transmission, suspension, tires and clutch — and each part contributes to top speed, acceleration and handling. There are 175 part templates in total, five for each of the 35 vehicle models.
Parts can be installed, removed, sold individually or bought outright, and a body counts as complete only when all five slots are filled. Fitted parts are what decide how your car performs in Street Racing.
A few legacy vehicles are monolithic — they cannot be modified and have no parts.
What is Street Racing?
Street Racing pits your car against a named opponent on a fixed course. There are 15 races — ten district races and five family races.
Each race costs Stamina and has its own daily attempt limit. You win by beating the opponent's target top speed, handling and acceleration, so the parts you have fitted decide the result.
Some races are locked behind district bosses. Winning pays cash and XP, and repeated losses to the same opponent build a grudge.
Bounties
How do Bounties work?
Place a cash bounty on any player's head from the Bounty Board. The minimum bounty is $1,000. The cash is deducted from your wallet immediately. Any player who successfully attacks and defeats the target claims the bounty reward. You can have up to 3 active bounties at a time, and only one active bounty per target.
Can I cancel a bounty?
Yes — you can cancel your own active bounties from the Bounty Board. The bounty reward is refunded to your cash. You cannot cancel bounties placed by other players or Government Bounties.
Blood Bonds
What are Blood Bonds?
A Blood Bond is a pair-up between two players who agree to fight as one.
The bond grows on a month ladder with 26 milestones, from First Trust at month 1 through to The One Who Stays at month 38. Each milestone adds a permanent shared bonus — crime success, Heat reduction, XP, crime payout, combat stats, max Vitality, steal protection, and reduced jail and hospital time.
On top of the passive ladder you unlock 13 active powers as the bond ages, which you cast on your partner — stat signals before a fight, protective covers, and recovery effects.
Active bonds are visible on your profile.
How do I form a Blood Bond?
Open the Blood Bonds panel and send a request to another player. They accept or decline. Once accepted, the bond is live and the loyalty timer starts ticking. If either party breaks the bond, there is a cooldown before either can bond again, and the breaker is marked as a "betrayer" for a period.
Can I have more than one Blood Bond?
No. Each player can have only one active Blood Bond at a time. This is by design — Blood Bonds are a serious commitment.
What happens if my partner breaks the bond?
If your partner breaks the bond it ends immediately and you both lose every bond perk — the month ladder does not carry over to a new bond.
Both of you go on a 7-day cooldown before you can bond again. The player who broke it additionally carries the Betrayer mark for 7 days, which is visible to others.
The cooldown is the same length for both sides.
Fight Club
What is Fight Club?
Fight Club is the PvE ladder. It holds 57 named opponents across five tiers — Bronze, Silver, Gold, Platinum and Legendary — fought in order.
You can scout an opponent before committing to see what you are walking into. Beating one for the first time records the completion, pays out, and feeds your achievements. Opponents more than five levels above you are locked until you catch up.
Referrals
How does the referral system work?
Share your referral code or link from the Recruitment Network panel. When someone signs up under you and completes the tutorial, they qualify and you are both paid automatically.
The milestone ladder runs on a calendar month, but your Recruiter Tier is lifetime and never resets — the permanent income bonus you earn stays earned.
Self-referral, multi-account referrals and same-IP referrals are blocked and may result in account action.
What rewards can I earn from referrals?
Milestones pay Mafia Gold, crate openings and consumables, scaling from First Blood at one recruit up to Kingpin at fifty, which pays 500 Mafia Gold plus Gold, Crimson and Mystic crate openings.
Reaching Recruiter Tier 2 — ten lifetime recruits — grants a permanent +3% to all income that applies everywhere cash is earned.
Rewards are granted automatically as recruits qualify. There is no claim step and nothing expires.
Account & Settings
How do I change my username?
Open Settings → Change Username. Username changes have a cooldown between changes and may have a small in-game cost. Choose carefully — the old username may be claimable by other players after a cooldown.
How do I change my password?
Open Settings → Change Password. You will need your current password to set a new one. If you have forgotten your password, use the "Forgot Password" link on the login screen — a reset email will be sent to your registered address.
How do I enable push notifications?
In the mobile app, push notifications are requested on first launch. To re-enable later, allow notifications in your device settings (iOS: Settings → The Fifth Family → Notifications. Android: long-press the app icon → App Info → Notifications). You can choose which types of in-game events trigger notifications inside the app under Settings.
How do I customise my profile?
Open your profile and tap Edit. You can set an avatar, slogan, bio, and profile background. Privacy toggles let you hide your stats, inventory, or activity from other players. Higher Platinum tiers unlock additional cosmetic options.
How do I delete my account?
Submit a deletion request through Settings, the in-game Support Ticket system, or by emailing
[email protected]. Deletion is processed within 30 days; during that window you can cancel by contacting support. After deletion, your data is permanently removed (subject to legal retention for tax/payment records). All Virtual Items and progress are forfeit. See Terms of Service Section 18.
Can I download my data?
Yes — under UK GDPR and equivalent laws you have the right to receive a copy of your personal data. Email
[email protected] with subject "Data Subject Request" and we will respond within one month. See Privacy Policy Section 11 for the full list of rights.
Help & Support
How do I open a support ticket?
Open the Support panel from the menu, choose a category (Account, Bug, Payment, Player Report, Other), and submit. Tickets are visible only to you and to staff. Most tickets get a first response within 24–48 hours; serious issues are escalated to Head of Staff or Owner.
How do I report another player?
Use the in-game report function on chat messages, mail, forum posts, or profiles. For serious issues (harassment, doxxing, real-world threats, RMT) open a Support Ticket with the username and any evidence (screenshots, timestamps). Reports are confidential — the reported player does not see who reported them. See Code of Conduct Section 13.
I was muted/jailed/banned — what now?
Moderation actions are logged with a reason visible on your account. For mutes and short restrictions, appeal via Support Ticket. For suspensions, email
[email protected] with your username and reason for appeal. Permanent bans have one appeal within 30 days, decided by Head of Staff or Owner. See Code of Conduct Section 18 for what helps (and what hurts) an appeal.
I bought a pack but did not receive it — what now?
Most purchases credit instantly. If you have not received your pack within 5 minutes: (1) close and reopen the app to force a re-sync; (2) check that the payment cleared with Apple, Google, Stripe, or PayPal; (3) if still missing, open a Support Ticket with your transaction ID, store, and approximate purchase time. We will credit the pack manually.
Legal & Privacy
Where can I read the Terms, Privacy Policy and Code of Conduct?
All three documents are linked at the top of this page and at the bottom of every login screen. Direct links: Terms of Service (/tos.php), Privacy Policy (/privacy.php), Code of Conduct (/code-of-conduct.php). Material updates trigger a re-acceptance prompt on next login.
How do I request a refund?
Refunds for App Store and Google Play purchases must be requested through Apple or Google directly — we cannot refund those. For website (Stripe/PayPal) purchases, contact
[email protected]. UK and EU consumers have specific statutory rights set out in Terms Section 11. Discretionary refunds for accidental purchases or service errors are reviewed case-by-case. Refunds are not granted for in-game losses (including casino) or purchases substantially consumed.
Are loot boxes and the Wheel of Fortune gambling?
No. They use only in-game Virtual Currency and award only Virtual Items, which have no real-world value. They do not constitute gambling under UK or applicable law. Casino features and the Wheel are for entertainment; daily loss caps and odds disclosures apply where relevant. See Terms of Service Sections 12 and 13.
Why does the game collect my IP and device info?
For security, fraud detection, multi-account detection, and anti-cheat. Automated detection produces alerts and watchlist entries; significant decisions like permanent bans include human staff review. Full details of what we collect and why are in Privacy Policy Sections 2, 3, and 4.
Trade & Mail
How does Mail work?
Mail is private and threaded. Open the Mail panel from the side menu to compose, read your inbox and review sent messages.
Replies stay attached to the message they answer, and opening a mail shows you the chain behind it — up to ten messages back — so a long exchange reads in order.
What is The Drop?
The Drop is how items move between players — see the dedicated Drop section for how it works.
Trading items for real-world money or anything of external value is strictly prohibited. See Code of Conduct Section 10.
Why can a trade go to staff review?
Repeated one-sided transfers, unusual asset movement between accounts on the same IP, or trades flagged by our anti-cheat detection may be reviewed by staff. Genuine in-game gifting (helping friends, family donations, alliance support) is permitted and not actioned. Real-Money Trading is — see Section 10 of the Code of Conduct.
Heists
What are Heists?
Heists are multi-stage push-your-luck jobs that combine big cash rewards with rising risk. You commit Nerve to start, then choose after each stage whether to cash out safely or push on for bigger rewards. Failure at any stage wipes everything earned during that run.
How many heists can I do per day?
You get 6 heist starts per day, resetting at midnight server time.
There is also a 10-minute cooldown between starts, however the previous run ended — cashing out early does not let you skip it.
How does push-your-luck work?
After clearing a stage, you get two choices:
• Cash Out — Bank what you've earned so far, run ends safely
• Push On — Continue to the next stage, reward multiplies, failure chance rises
If you fail at any stage, you lose everything from that run — not just the last stage. The whole payoff is wiped. Knowing when to walk away is the skill of the system.
Can I heist while travelling?
No. You cannot start a new heist or continue an in-progress heist while travelling between districts. Finish your active heist before you travel, or wait until you arrive. The system blocks every action (start, cash out, push on) while in transit.
What can I earn from heists?
There are 20 heists, one unlocking every ten levels from level 10 to level 200. They run 3 to 7 stages and cost 8 to 25 Nerve to start.
Successful heists pay:
• Cash — the main payoff, growing sharply with each stage you push
• Mafia Gold — guaranteed on a full clear, scaling with the heist
• Loot — a 50% roll on full completion only
Cashing out early keeps your cash but forfeits the completion Gold and the loot roll.
What happens if I fail a heist?
Failing a heist sends you to jail. It never hospitalises you.
The sentence scales with how deep you pushed before being caught and with the district you were working, and is capped at 180 minutes before any of your jail-reduction perks apply.
You also lose everything banked during that run.
The Drop
What is The Drop?
The Drop sends items from your inventory to another player.
The item leaves your inventory immediately and is held in escrow. The recipient has 24 hours to accept or decline; if they decline, you cancel, or the timer runs out, it comes back to you. Enhancement levels travel with the item.
You get one free equipment send per day. After that, equipment must carry a requested price of at least 25% of its base value, which the recipient pays you on accepting. Consumables are limited to 100 items sent per day.
Untradeable items cannot be sent, and items must be unequipped and unlocked first. Drops are logged for anti-abuse monitoring.
How do I use The Drop?
Open The Drop from the menu, or from a player's profile to pre-fill them as the recipient.
Choose the item and quantity, set a price or use your free daily send, and confirm. The item is taken from your inventory straight away and the recipient is notified.
They have 24 hours to accept or decline. Until then it sits in escrow — you can cancel and get it back at any point before they act.
See also: Wiki · Gazette · Terms of Service · Privacy Policy · Code of Conduct