Our own game, stated plainly so you can discount it as you see fit.
It meets the four tests above. One shared market where players list and undercut each other, plus an in-game stock market. PvP where wins take cash from the loser and losses mean a real hospital cooldown. Families with hierarchy, territory and rackets, which are mechanical rather than cosmetic. And a world clock that runs continuously - energy refills, sentences expire, racket income accrues while you are away.
Underneath that: 100 crimes across 10 city districts with mastery progression, 100 careers from level 1 to 199, stat-driven combat on Strength, Defence, Agility and Dexterity, plus racing, smuggling, heists and a seasonal PvP arena. Browser plus native iOS and Android on one account and one world.