Ours, so factor that in. It sits firmly on the multiplayer side and is built around the four things above.
Prices are player-set on a shared market with an in-game stock market alongside it. PvP is stat-driven on Strength, Defence, Agility and Dexterity plus gear and perks - wins take cash from the target, losses mean a real hospital cooldown, and attack frequency is limited so nobody can be farmed indefinitely. Families have hierarchy, territory and rackets rather than being chat channels. Leaderboards are live and, because the game launched in 2026, the top of them is still being decided.
Around that: 100 crimes across 10 districts with mastery progression, 100 careers from level 1 to 199, racing, smuggling, heists and a seasonal arena. Browser, iOS and Android on one account.