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Patch · Rułer

Patch Notes - September 17-18, 2026

UX Improvements & Feature Adjustments


Advisory: It is recommended to refresh/reload as soon as possible in-case of any stale code - especially relating to smuggling.

Crimes
- Crime results can now be tapped through instantly, no delays
- Loot now appears as a small notification instead of taking over the whole screen. It doesn't block you and you can carry on immediately
- Your consumables (exc Nerve/Regen) live in the heat bar and follow you down the page as you scroll, so boosts are always one tap away
- District Rewards has its own tab, rebuilt as a proper page — vault progress, which pieces you're holding and which you're missing, and full details on the district's rare unlocks
- Every vault collection piece now has its own icon instead of them all sharing one

Careers
- New perks tab showing perk matrix of all obtained sources
- New Mastery tab with your overall progress and a per-family breakdown
- Perk search — filter a family's careers by the stat perk you're chasing
- Rank 5 gear rewards open a full comparison against what you're currently wearing, with stat-by-stat differences

Gym
- Every regimen now shows its stat-per-hour and stat-per-day rate, with a Best Rate marker on the strongest option
- Made clear that mastered regimens repeat forever, and that each completion raises that regimen's own cost and timer (this has been a feature since August 11 V2 release)
- Regens now updates the training buttons immediately instead of after a second use
- Def Penetration now displays the correct colour for STR

Inventory & Gear
- Click any item to compare it against what you're wearing — Base Stat Total plus each individual stat, with up and down arrows and the exact difference
- The same comparison works in the Item Market, the Fifth Shop, the Wiki and on your equipped gear
- Rarity filter added to your inventory
- Filters now work on the Locked tab

Jail (New Feature)
- If five or more are inside, anyone in a cell can Get Rowdy. Reach half the jail within five minutes and everyone walks

Family HQ
- Dons can now hand out individual powers by rank instead of everything being locked to the top. Invites, applications, promotions, demotions, kicks, treasury spending, the MOTD and recruitment are each set separately — any rank from Associate upward
- Granting, disbanding, leadership transfer and family identity stay with the Don permanently
- You can also rename your ranks. Associate through Underboss, your words. The Don seat stays the Don

Street Racing
- Race winnings now run through active income bonuses

Daily/Weekly Missions
- New players no longer get granted missions they cannot complete as a newbie

Alerts and timers
- Some alerts didn't take you anywhere. They have been fixed so relevant alerts can be tapped/clicked to take you to the relevant panel for the alert
- The jail, hospital and travel timers have been rebuilt: cleaner, readable at a glance, and tappable to jump straight to the relevant panel

Chat
- The Underworld has stopped shouting in global. Extreme and legendary intel now appears as a live banner at the top of chat, showing what's actually on the board right now — tap it to go straight there. No more missing it because you blinked and no more annoying shout outs getting in the way of conversations

Settings
- Two new tabs. Boosts shows every consumable currently running on your account and exactly when each one lapses. Devotion shows what your family takes, by source, today and all-time

Rackets
- Cards trimmed down — the detail is still there, folded away until you want it. Buttons and Favor pills restyled to match the rest of the game

Street Intel
- A visual pass to bring it in line with Crimes and Careers overhaul. Same tags, same buttons, same everything

Smuggling
- Collect All — one press settles every arrived delivery instead of one at a time
- Every district chip now shows its live hand-carry price swing and market state at a glance
- The two districts open to couriers this hour glow green so you can see your options without scrolling
- 3 new tabs, markets, couriers and dispatch
- The published odds for every market state, with the multiplier each pays
- Each district's last four windows as a colour strip, so you can see who has been running hot. No district's next roll can be predicted — every one rerolls independently. The odds and the record are what's on offer
- Added hand-carry markets information and active/inactive deliveries
- Send several couriers at once: pick one cargo, one district, tap the couriers you want, and launch. Each courier still loads to its own carry weight and runs its own travel time. Cargo is allocated in order, so if your stash runs short the last courier takes what's left

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