May 15 Quality of Life improvements
Quality of Life — A Bunch of Sharper Edges
Small fixes, scattered across the city. Bigger difference than they look.
Emergency — Family First
Emergency Services has had a face-lift:
- Family tags now show on every inmate and patient — spot your people at a glance.
- Your family always sits at the top of both the jail and hospital lists. No more scrolling through strangers to find your own.
- Your family's tag has a subtle glow so it stands out in a crowded list.
When one of your own gets locked up every second of bust time counts. Now you can find them the second you open the panel.
Fight Club — Hospital Grace Fixed
Players who'd just been released from hospital were showing up on attack lists immediately, leading to wasted clicks and "can't attack" errors.
That's been fixed. The full 10-minute post-hospital grace window now applies properly — anyone freshly out of hospital is hidden from the radar until their grace expires, exactly as intended.
This may take 30 minutes to fully come into effect as it's only effective from when adjustments to some of the attack logic were made very recently.
Item Market — Honest Sorting
The "Price: Low to High" sort was ranking by total stack value — meaning a single item at $20k beat a 10-pack at $5k each, because $20k looked cheaper than $50k.
That's now sorted by per-piece price, the way it should always have been. The cheapest consumables deals in the market is now the listing that ranks first — not just the cheapest line item.
Item Market — Sales Go to Bank
When you sell an item on the market, the payout now goes straight to your bank rather than your cash on hand. If your bank's at cap, the overflow lands in cash in hand as before.
Iron Fist Gym — Finish Where You Are
The "Routine in Progress" banner that lived at the top of the gym is gone. The timer and Finish button now live directly on the card you're training — so on mobile, you don't have to scroll back up every cycle to speed up or check the timer.
Maxed-out cards have also been slimmed down to take up less room on mobile, so a category full of mastered routines no longer eats half your screen.
Battle Reports — No More Dead Links
Shared combat reports in Family chat were going dead after 24 hours - this has been resolved. System clears up 48 hour old Family messages, shared combat reports in chat match this.
Look after your own. Hit the right targets. Spend your time playing, not scrolling. As always, we're working on more QoL's.