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Patch · Rułer

New Ways to Run Your Rackets

Item rackets can specialise now. 

  • Shard Gatherer — when a second item drops, it's always an alignment shard. Doesn't change the main reward.
  • Second Serving — adds 10 percentage points to the second-item chance.
  • Under the Radar — the racket can't be raided at all. In exchange, each collection has a 30% chance to be lost. If it's lost you get nothing from it and one cycle is gone; any other banked cycles stay.

Pressure now buys a second item on item rackets. The chance is Pressure × 0.5% — so 25 Pressure is 12.5%, 50 is 25%, 100 is 50%. With Second Serving, 100 Pressure reads 60%. Pressure still raises heat, investigation and raid risk exactly as before.

Cash rackets have three styles. Two revised, one new.

  • Cash Machine — income now +50% (was +25%). Raid risk +50%, unchanged.
  • Quiet Operation — income -15%, unchanged. Raid risk now -45% (was -30%).
  • Family Business (new) — no income or raid change. Each 12-hour pay out earns 0.3 Family Favor with the family matching the racket's stat (STR Iron River, DEF SBP, DEX Kito-gumi, AGI Viola) plus 0.1 with Volkskaya before daily diminishing returns.

Money Launderer and Front Business are gone. Anyone running one has been switched to no specialisation, and the 24-hour switch cooldown has been cleared so you can pick again straight away at no extra wait. No fee refund.

Some marginal UX changes made within Rackets also for less scroll. Content you don't always need to see is now inside a drop down.

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