Fight Club
1 post ·
22 views ·
started 15 Jul 2026
Suggesting changes to combat gains/losses.
Ive been exploiting (maybe) by attacking ppl 25+ lvls higher that have 10 hp (just out of recovery?) and i get lucky to get a first hit and win: maybe have it increased to half hp, not +10.
Same +5 respect for attacking a lvl 1 or a lvl same or higher than yours: dont make sense.
Xp and respect wins (mg feels right) could be scaled by stat comparison and/or fight instance hp comparison, plus a base from your current level. Higher rewards for winning tougher fights with higher loss risk.
And why not show the other player's HP? Just hide the stats maybe.
Im surely missing other factors in all this
Ive been exploiting (maybe) by attacking ppl 25+ lvls higher that have 10 hp (just out of recovery?) and i get lucky to get a first hit and win: maybe have it increased to half hp, not +10.
Same +5 respect for attacking a lvl 1 or a lvl same or higher than yours: dont make sense.
Xp and respect wins (mg feels right) could be scaled by stat comparison and/or fight instance hp comparison, plus a base from your current level. Higher rewards for winning tougher fights with higher loss risk.
And why not show the other player's HP? Just hide the stats maybe.
Im surely missing other factors in all this
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