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Player Engagement When PVP'ing

2 posts · 31 views · started 1 Jun 2026
THE_DON OP Level 122 · (edited)
Are we all happy with just pressing fight and watching the outcome?

I feel we are missing something. Choices to use Primary, Secondary and temporary weapons. More weapon options.

IMO I am finding PVP a little boring. Not engaging at all. But maybe you have designed it this way so its passive and requires less effort. as it takes like a 100+ attacks for Gold.

What does everyone think about this? Will get very boring, Quickly!
ThaWh1teSki7tlezz Level 113 · (edited)
I defnitely agree PvP could use more substance. Perhaps a system where attacking players choose a specific attack "type" based on the defending players highest/preferred stat. Maybe even use the players base stats when choosing attack type, with gear contributing more to Combat Mastery procs like block, dodge and crit.

example: Choose Dex against Agi mains, Agi vs Str, Def vs Dex, Str vs Def

this would make a players gym build have more impact, as well as making players have to be more selective when it comes to PvP targets

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