I defnitely agree PvP could use more substance. Perhaps a system where attacking players choose a specific attack "type" based on the defending players highest/preferred stat. Maybe even use the players base stats when choosing attack type, with gear contributing more to Combat Mastery procs like block, dodge and crit.
example: Choose Dex against Agi mains, Agi vs Str, Def vs Dex, Str vs Def
this would make a players gym build have more impact, as well as making players have to be more selective when it comes to PvP targets
example: Choose Dex against Agi mains, Agi vs Str, Def vs Dex, Str vs Def
this would make a players gym build have more impact, as well as making players have to be more selective when it comes to PvP targets
