Bosses & Crime Mastery
1 post ·
14 views ·
started 8 Nov 2026
First off, just want to say this game is incredible. It's hard to find critiques, which is impressive for a game this young.
I can only name 3 issues with the game so far. And theyre all related so it doesn't make sense to do 3 threads for this.
- Excessive stamina and not enough tasks to use it for outside of PvP and Intel;
- Underwhelming Boss "fights";
- Full Crime Mastery grind to progress districts.
When you fully grind all crimes of a district, you don't have incentive to travel back to that district unless for Smuggling or district specific Purchasables. I think this is a waste of the Travel feature for now. Seems if there was a feature to complete in previous districts that utilised excessive Stamina, there would be more dons in taxis and thus more player time spent using the app.
When you fully grind a district, you unlock the menacing boss fight you have been buillding up to. For the whole grind, you see the fleshed out picture of the boss, the menacing stats of the boss and even get a little bit of lore to tie them into the district. But when you finally get to the "fight" ... for no cost, you simply click a link and successfully push over the cardboard cutout of a menace that they truly were. The build up lets it down. Theres not even a PvP where you see the stats in play at the very least.
My other gripe is that theres no real incentive to come back to this district for anything now. All the crimes are done. The Intel doesn't change per District, the Careers don't change. Sure pVp does, but its not worth spending 5 stamina to bully lvl 1s out of 2xP and $0-$100.
MY SOLUTIONS
1. Make Boss Fights the solution to Stamina Surplus. Bosses should consume major stamina. Or possibly even have stages like heists that consume chunks of Stamina per Stage. Perhaps even minigame potential to differentiate between standard PvP? Maybe certain bosses call in minions, some you need to chase in your car first, etc.
2. Bosses should be repeatable and masterable. Beating the boss once should unlock the next district. But let them lick their wounds for a few days and return stronger. Much stronger. Better stats, bigger Stamina cost and better loot? Mastery Lvl 5 is pretty serious business though. Only for very high level players. Maybe Downtown Boss could be lvl 150 and scale the rest up by 5 levels? Maybe for replayability purposes, players could pay a substantial Platinum or Gold fee to replay a lower level version of the boss.
3. Keep the Crime Mastery grind pretty much the same, but lower the Boss Unlock Requirements from all 10x at full Lvl 5 Mastery to all 10x (or more) at Lvl 1 or Lvl 3 Mastery. It would give players more reasons to be travelling back to older districts when theres less to do in their highest district.
These are just suggestions. I hope there's room for consideration on at least improving the Boss Fights if anything. I'm just about ready to take on the dockman. But I can't say I'm very hyped after the last two forgettable bosses.
Thanks for reading!
I can only name 3 issues with the game so far. And theyre all related so it doesn't make sense to do 3 threads for this.
- Excessive stamina and not enough tasks to use it for outside of PvP and Intel;
- Underwhelming Boss "fights";
- Full Crime Mastery grind to progress districts.
When you fully grind all crimes of a district, you don't have incentive to travel back to that district unless for Smuggling or district specific Purchasables. I think this is a waste of the Travel feature for now. Seems if there was a feature to complete in previous districts that utilised excessive Stamina, there would be more dons in taxis and thus more player time spent using the app.
When you fully grind a district, you unlock the menacing boss fight you have been buillding up to. For the whole grind, you see the fleshed out picture of the boss, the menacing stats of the boss and even get a little bit of lore to tie them into the district. But when you finally get to the "fight" ... for no cost, you simply click a link and successfully push over the cardboard cutout of a menace that they truly were. The build up lets it down. Theres not even a PvP where you see the stats in play at the very least.
My other gripe is that theres no real incentive to come back to this district for anything now. All the crimes are done. The Intel doesn't change per District, the Careers don't change. Sure pVp does, but its not worth spending 5 stamina to bully lvl 1s out of 2xP and $0-$100.
MY SOLUTIONS
1. Make Boss Fights the solution to Stamina Surplus. Bosses should consume major stamina. Or possibly even have stages like heists that consume chunks of Stamina per Stage. Perhaps even minigame potential to differentiate between standard PvP? Maybe certain bosses call in minions, some you need to chase in your car first, etc.
2. Bosses should be repeatable and masterable. Beating the boss once should unlock the next district. But let them lick their wounds for a few days and return stronger. Much stronger. Better stats, bigger Stamina cost and better loot? Mastery Lvl 5 is pretty serious business though. Only for very high level players. Maybe Downtown Boss could be lvl 150 and scale the rest up by 5 levels? Maybe for replayability purposes, players could pay a substantial Platinum or Gold fee to replay a lower level version of the boss.
3. Keep the Crime Mastery grind pretty much the same, but lower the Boss Unlock Requirements from all 10x at full Lvl 5 Mastery to all 10x (or more) at Lvl 1 or Lvl 3 Mastery. It would give players more reasons to be travelling back to older districts when theres less to do in their highest district.
These are just suggestions. I hope there's room for consideration on at least improving the Boss Fights if anything. I'm just about ready to take on the dockman. But I can't say I'm very hyped after the last two forgettable bosses.
Thanks for reading!
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