You mentioned a cap so people don't earn too much, but the bigger issue for the longevity of TFF is a cap on losses, similiarly with how we currently have max bets on other casino games.
Losing most if not all of your hard earned bankroll can be so damaging, that some will just quit immediately, or be so discouraged that their activity will drop off a cliff.
Especially with events such as the Halloween event where the way to get ahead is by spamming expensive consumables to keep up with the top players, ensuring you can rely on keeping not losing all you've earned in a matter of seconds ensures more community involvement = more competition = market pressure = earning opportunity for all players, new and old.
Food for thought.
~~
As for the rest of the post, maintaining live, IRL adjacent gambling features can be mostly automated, but for some sports, and some predictions, you'll need live data from other sites, which may come at a high cost of various resources.
Note: some moneyline data providers do offer free API access, but generally with limitations, which TFF will eventually exceed, which could mean future price increases on things like the BP, which in turn may push away paying customers, which in turn means less income, and so on and so on.
Another way to have the odds generated would be solely through player wagers, but this has the possibility of manipulation; having a coordinated strike of 50 people all placing wagers on one outcome would significantly increase the odds on another outcome, which one player with enough money could use to eclipse the the total value of all other wagers, and when that (e.g. 999:1) hits, it could have a payout great enough to be profitable for all hypothetical 51 players involved in this scenario.
(And hopefully that one player wouldn't just take everyone's money and run, given that this isall predicated on the coorindation being done on both sides, with investment from all involved.)
All in all, I'm not for, nor against sports betting in TFF, just there are a lot of angles to consider.
Losing most if not all of your hard earned bankroll can be so damaging, that some will just quit immediately, or be so discouraged that their activity will drop off a cliff.
Especially with events such as the Halloween event where the way to get ahead is by spamming expensive consumables to keep up with the top players, ensuring you can rely on keeping not losing all you've earned in a matter of seconds ensures more community involvement = more competition = market pressure = earning opportunity for all players, new and old.
Food for thought.
~~
As for the rest of the post, maintaining live, IRL adjacent gambling features can be mostly automated, but for some sports, and some predictions, you'll need live data from other sites, which may come at a high cost of various resources.
Note: some moneyline data providers do offer free API access, but generally with limitations, which TFF will eventually exceed, which could mean future price increases on things like the BP, which in turn may push away paying customers, which in turn means less income, and so on and so on.
Another way to have the odds generated would be solely through player wagers, but this has the possibility of manipulation; having a coordinated strike of 50 people all placing wagers on one outcome would significantly increase the odds on another outcome, which one player with enough money could use to eclipse the the total value of all other wagers, and when that (e.g. 999:1) hits, it could have a payout great enough to be profitable for all hypothetical 51 players involved in this scenario.
(And hopefully that one player wouldn't just take everyone's money and run, given that this isall predicated on the coorindation being done on both sides, with investment from all involved.)
All in all, I'm not for, nor against sports betting in TFF, just there are a lot of angles to consider.
