Although I really like the introduction of Variable Gear and the idea behind it, I believe the current forging fees are extremely unbalanced.
New players can obtain Variable Gear within their first month and forge it to +10 at a very low cost and evolve it into Fifth Family Mythic Rank. However, mid-game players who obtain the same Variable Gear have to pay an exorbitant amount to reach the same +10 and receive exactly the same benefits when the gear rank become Fifth Family Rank.
In other words, both players end up with the same final product but one has to spend significantly more than the other. This feels like an unfair disadvantage for players who have consistently grind hard through the levels before Variable Gear was introduced.
My suggestion is to implement a fixed forging fee for Variable Gear that is the same for everyone regardless of our current level. This would provide a fairer system where players pay the same price to achieve the same result rather than making older players pay a much higher cost for the exact same benefit.
emrade
Level 141 ·
I agree.
Also, players with +10 variable gears would have a better advantage when it comes to the Arena.
SCOTIA
Level 102 ·
From a conversation on the topic elsewhere:
Tbh I agree. Just because we're new doesn't mean we should get any benefit. Giving the players their due who have put in the work and time to grow is reasonable at the very least.
Moon
Level 139 ·
Chars agreed. Is getting reworked soon 🎷🐛
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