Bodyguard
1 post ·
26 views ·
started 9 Oct 2026
Another text-based browser game I’ve played for many years has a bodyguard system that protects your character, and I’d love to see something similar implemented here.
The idea would be to have one or more bodyguards you can interact with anytime, anywhere. They could potentially be upgraded in various ways and offer several useful functions, such as gathering information, earning extra money and, most importantly protecting your character. In the game I’m referring to, other players had to get through your bodyguards before they could kill you. I think that’s an interesting mechanic that could work really well here, as bodyguards could help prevent you from ending up in the hospital after being attacked.
The bodyguards could also be killed permanently or hospitalized. Perhaps they could be killed at any time, or maybe only during wartime. If you lose a bodyguard permanently, you would have to buy a new one. This would make them a meaningful part of your character’s overall defence. I also think it would be interesting if your bodyguards could defend you against attackers while you’re offline, provided they were strong enough.
Anyway, those are just a few ideas I wanted to throw out there. I think a system like this could add another layer of strategy to the game.
The idea would be to have one or more bodyguards you can interact with anytime, anywhere. They could potentially be upgraded in various ways and offer several useful functions, such as gathering information, earning extra money and, most importantly protecting your character. In the game I’m referring to, other players had to get through your bodyguards before they could kill you. I think that’s an interesting mechanic that could work really well here, as bodyguards could help prevent you from ending up in the hospital after being attacked.
The bodyguards could also be killed permanently or hospitalized. Perhaps they could be killed at any time, or maybe only during wartime. If you lose a bodyguard permanently, you would have to buy a new one. This would make them a meaningful part of your character’s overall defence. I also think it would be interesting if your bodyguards could defend you against attackers while you’re offline, provided they were strong enough.
Anyway, those are just a few ideas I wanted to throw out there. I think a system like this could add another layer of strategy to the game.
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